CHANGELOG of 24/06/2017

  • General store stock has been decreased to only relevant items (camera, hatchet, fishing rod, bandage, red apple, green apple)
  • Weapon store stock has now been added. No more spawned weapons – you now have to buy them AND your weapon ammo.
    • (Buying a gun gives you an EMPTY gun, you need ammo packs to refill it: this being said I added a limit for sawed offs, it only supports 2 bullets)
    • (Deagles get 6 ammo, shotguns 8, sawn offs 2, rifles of any type 5.)
  • Interiors are now locked to time 14:00 and weather 0 to avoid lighting issues. When you exit, all will be restored
  • Server time now ticks per 30 seconds, increasing the time it takes to increment the day. (A full day is now 12 IRL hours)
  • Database has been optimised heavily; got rid of deprecated tables as well. All tables pruned
  • Old logging has been replaced by a minimalistic yet powerful logging script. Everything is logged now
  • Mining and woodcutting now send warnings if your inventory is full prior to mining
  • Rewrote the reloading function because it was poorly written. (It deleted the gun then regave it with ammo)
    • Due to our gun script’s nature, the anticheat detected this as a cheat. It now simply gives the gun as a gun with no ammo results in not having the actual weapon anyway.
  • Gun dropping now sends a warning to the player, notifying them that gun dropping doesn’t save.
  • You can now only have a stack of five PER item. No more item hoarding!
  • Fixed an issue with the item array. It now increments & pulls IDs properly.
  • Added the weapon permit and the state password items for the gun biz and future faction necessities